![]() ![]() ![]() With few exceptions, there are no launchers, no fancy air combos, and no combo extenders – at least outside of the corner. You can cancel a special move at any time during these auto combos, but that’s about all you can do. Instead, each character essentially has three auto combos, performed by mashing either the light, medium or heavy buttons. What’s particularly notable about Granblue’s fighting system is that there’s none of the traditional combo logic of lights leading into mediums or mediums into heavies. ![]() On the defensive side of that, you can also use quick spot dodges or invulnerable dashes called “cross-overs” that can smoothly dodge past projectiles or close the distance through an opponent’s heavy attack. Granblue Fantasy: Versus is a four-button fighting game made up of light, medium, and heavy attacks, along with a character-specific unique attack, akin to Injustice’s trait abilities or Street Fighter 5’s V-Skills. ![]()
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